About

Augmenos is an independent development studio dedicated to the future of spatial computing.

I design, code, and publish unparalleled experiences on visionOS, iOS, and more.

  • Building scalable and stunning apps using the latest AR technologies from Apple including ARKit, RealityKit, SwiftUI, and Reality Composer Pro.

  • Creating fully immersive environments on visionOS using spherical photography and 360-degree video, optimized to reduce foveated rendering effects inherent to headsets.

  • Supporting the most popular XR APIs for the web, including Apple's AR Quick Look, Google's ARCore, and WebXR, to render OBJ, GLTF, USD, and WebGL scenes seamlessly within browsers.

  • Designing for spatial computing requires a completely new approach to human interface. From behaviors, safety, lighting, material, to shape, every minute detail is considered when designing XR experiences.

  • To bring real-world objects into the spatial realm, photogrammetry is the best approach in terms of cost and scalability. I create detailed 3D models and maps using LiDAR photography with high fidelity – all without expensive equipment or tricky setup.

Team

Augmenos is an indie dev studio by Miguel Garcia Gonzalez (that would be me, hello 👋).

I’m a supply chain professional by day and spatial computing engineer by night.

Based in Boston, Massachusetts

I specialize in AR, VR, and XR development for visionOS, iOS, and other emerging platforms, with work featured in the press including Apple’s Newsroom and the App Store.

Current and past experience includes Spotify, Amazon, and Port of Seattle. I hold a masters of applied science from MIT.

Find me on X, LinkedIn and GitHub.

Interested in collaborating?

World
Wide
Developers
Conference
2024!